Duration 16:10

Converting Your FS19 Mod to FS22 - modDesc, Vehicle xml, coding changes - OLD INFO - STILL USEFUL

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Published 24 Nov 2021

OLD INFO - STILL USEFUL NEW VIDEO /watch/gtWtycSs22Bst I tried to keep this short and right to the point how I converted my MOD recently from FS19 to FS22. --------- Hit the like if you want that and MORE! Topics Covered; modDesc descVersion="62" vehicleTypes specialization - LightExtension scripts, categorizer, ChangeModTitle schemaOverlay sound changes == setting up a XML sound file will be a separate video fillUnitConfigurations motorConfigurations transmission dashboards exhaustEffect foldingConfigurations collisionTrigger agent tensionBeltObject strobeLights baseMaterialConfigurations This is part 1, next step is to zip it and try it out. Then look at the log file... future video coming soon Please keep in mind some of this may change once the GE v9 comes out. Colorado ZR2 - Farming Simulator 22 v1.0.0.0 DOWNLOAD https://www.patreon.com/posts/59037673 Related Videos: All about sounds - FS22 - https://bit.ly/3E4q98y #FarmingSimulator22 #GiantsEditor #Modding **********Bomb Shell of my converted mods coming soon to FS22*********** For info and updates, come see us at our Patreon. Where we post updates and projects coming up. Public mod postings https://patreon.com/lambomods FAQ *************Can I help you mod? Yes, Post your question in the comments below. If simple, Ill post a solution. If complicated, Please propose a video idea and other people can "like" it. Lots of likes, Ill do a video. *************How to do decals? I've made a video for FS17/19 outlining this process. Its not really changed at all in 4 years. VIDEO LINK===} /watch/s21=t&8t10YXYALuUA= *************Will I make a mod for you? No, I am drastically busy with life :( But, Being a Patron allows you access to vote on other patrons ideas. Which in turn I most times love the idea and produce something the community requested. ****** Is it public? All of our prior Mods are posted public on Patreon site, But in order to get textures for mods being built you need to join our patreon. Special Permission From Giants Software to host our own textures/sounds and other user created media behind Patreons subscription program. This helps us make more content, just like any other creator. After a period of time, they get finished up with feedback and then post to https://mod-network.com/p/LamboMods ***Can I use your mod in a video? Please link Our Patreon Address above if you use mods I create, All I ask. ***Can I edit Your mods? Like all things, just give credit where its due. If you publish it to a Site that Pays you money, your rude. The mods are proprietary property of Giants. However, user created Media such as Textures, sounds and some XML code we retain all rights to content. Comparable Legal punishment to Selling Ripped DVD's

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